UNLOCK A LITTLE WONDER.
Clue House brass key
Games with a goal. Puzzles with a pulse. Built for teams who enjoy the chase.
Currently inviting early partner teams, studios, and organisations across New Zealand.
Fully hosted β€’ No logins β€’ Opt-out built in β€’ Privacy-first
GameShelf

See the games, and try a small sample.

GameShelf is where Clue House keeps its games β€” boxed, polished, and waiting. Start with a short demo puzzle, then explore formats like WinterWord, SuddenDeath and DailyDrop to see what might fit your people.

Take the demo for a spin β€” a fast introduction to the Clue House feel.
The lights dim. The puzzle begins.
πŸ•’ 5–10 minutes to solve
Featured game
WinterWord
A puzzle experience that unfolds across the season. One clue each week. One hidden letter per solve. Be the first to piece them together and discover the WinterWord!
❄️ Weekly clues πŸ” Fully hosted
For Teams

Bring a shared puzzle experience to your team, workplace, or organisation.

This is where teams and organisations discover how Clue House works: seamless hosting, thoughtful communication, privacy-first delivery, and memorable engagement.

In practice, the Clue House experience looks like:

  • A hosted game site with clear playing instructions.
  • Elegant, unobtrusive communications that guide players naturally.
  • Plain-language support covering privacy, accessibility, and rollout.
  • A shared experience leadership can join β€” without needing to manage.
About Clue House

A small look behind the puzzles β€” the origins, design choices, and quiet values beneath each clue.

Clue House is an independent puzzle studio based in Tauranga, New Zealand, crafting intelligent puzzle experiences that spark curiosity and bring people together. Every experience is built from first clue to final reveal, blending narrative intrigue, fair challenge, and seamless delivery for teams, workplaces, and organisations.

It exists to bring extraordinary moments into ordinary places β€” experiences that arrive with anticipation and stay with you long after they’re solved.

The games are intentionally low-tech, story-led, and human. Each clue is made to be worked through β€” turned over, tested, and understood β€” before anything truly resolves.